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Starting the road network now. It needs to begin with a simple east-west trail:

Added a loading screen for my terrain generator with stats about the land it is generating.

On one hand, it's sweet schadenfreude to watch the crypto industry collapse.

On the other hand, I know that the people who perpetuated these scams will walk away with millions, scot free, while the average dupe will actually pay the costs.

I'm very conflicted.

I'm scared of scanning QR codes like my parents are scared of clicking links in emails.

Your SSID should always be a joke that your neighbors don't get until they see it for the fiftieth time.

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Hey @freemo, seems like there might be an issue with the OCR tool for autogen image alt text. It gets stuck at "Preparing OCR".

We thought achieving true AI would be difficult because human intelligence is more complex and varied than anything else we know.

And, it turns out that's still mostly true.

But what we didn't realize back then is that we're so predictable and habit-forming that we can be easily imitated by much dumber algorithms.

I'm not entirely sure I want to unpack that.

RT @goodside
POV: You're a Senior Data Engineer at Twitter. Elon asks what you've done this week. You've done nothing.

Frantically, you open ChatGPT.

Making more progress on the . Softened up the lowlands, fixed LOD background loading, and added some properly-distributed trees.

"To find out who rules you find out who you can't criticize."

It sounds like it might be saying something profound-- but it's really nonsense. (and often bigoted nonsense)

Who rules you isn't a secret. It would be much more glamorous if it were but none of us are important enough to merit such subterfuge.

One of the great privileges of power is the ability to operate in the open, because no one can stop you.

The more I think about this the more bonkers it is.

“I know you think you’re being funny, but honestly Dave, it’s just hurtful.”

I just cannot get the Flintstones theme song out of my head. I haven't even seen that show in years!

for is coming along nicely now! I think I'm nearly done with the high-level and ready to get to work on the on-foot detail level.

Next generation of the hydrology-based terrain. Still needs a lot of work, but the core idea of creating a terrain based on erosion of river valleys is coming along nicely. Next, I need to get plains, both regular and floodplains, and tweak the mountains a bit more. Then I need to add a bunch of smoothing and randomization to the river paths.

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