This article and usage of chatGPT is absolutely insane (in a good way I think?) https://www.engraved.blog/building-a-virtual-machine-inside/
Your SSID should always be a joke that your neighbors don't get until they see it for the fiftieth time.
Hey @freemo, seems like there might be an issue with the OCR tool for autogen image alt text. It gets stuck at "Preparing OCR".
We thought achieving true AI would be difficult because human intelligence is more complex and varied than anything else we know.
And, it turns out that's still mostly true.
But what we didn't realize back then is that we're so predictable and habit-forming that we can be easily imitated by much dumber algorithms.
I'm not entirely sure I want to unpack that.
Making more progress on the #procedural #GameDev #terrain. Softened up the lowlands, fixed LOD background loading, and added some properly-distributed trees.
"To find out who rules you find out who you can't criticize."
It sounds like it might be saying something profound-- but it's really nonsense. (and often bigoted nonsense)
Who rules you isn't a secret. It would be much more glamorous if it were but none of us are important enough to merit such subterfuge.
One of the great privileges of power is the ability to operate in the open, because no one can stop you.
The more I think about this the more bonkers it is.
‘NO’: Grad Students Analyze, Hack, and Remove Under-Desk Surveillance Devices Designed to Track Them https://www.vice.com/en/article/m7gwy3/no-grad-students-analyze-hack-and-remove-under-desk-surveillance-devices-designed-to-track-them
The origin of @georgetakei's "Oh, my!" with Howard Stern: https://www.tiktok.com/t/ZTR4BG75R/
#Procedural #Terrain for #GameDev is coming along nicely now! I think I'm nearly done with the high-level #algorithm and ready to get to work on the on-foot detail level.
Next generation of the hydrology-based terrain. Still needs a lot of work, but the core idea of creating a terrain based on erosion of river valleys is coming along nicely. Next, I need to get plains, both regular and floodplains, and tweak the mountains a bit more. Then I need to add a bunch of smoothing and randomization to the river paths.
Software engineering contractor/consultant in Florida specializing in .NET C# #WebDev, plus #Indie #GameDev in #MonoGame, #Stride, and #Godot.
I like complex simulations and enjoy writing procedural generation algorithms for fun.
#Pilot in training. Burgeoning fan of #Aviation in general.
Fan of #1A jurisprudence and the kind of #FreeSpeech that applies to everyone equally.
Pro-Democracy. Pro-Rights. Pro-Freedom. In that order.
He/Him 🏳🌈
High risk of rants, especially with the lack of character limit.