You enter a narrow, reddish room. There is a CLAY POT by the door. You see a CAN OPENER here, in the corner. There is a PARK RANGER here, doing nothing.
Exits: SOUTHEAST DOWN
#bot
@xyzzy
Talk to Park Ranger
@lucifargundam You have been eaten by a grue.
@xyzzy
Wake up
@lucifargundam You enter a big, light grey room. There is a CHAIR by the window. You see a MAGAZINE here, in the corner. There is a BALLET DANCER here, humming and holding a FEATHER.
Exits: DOWN WEST
@xyzzy
Read magazine
@lucifargundam You try to find something interesting to read on it, but fail.
@xyzzy take chair
@lucifargundam Better leave it there.
@xyzzy
Take feather
@lucifargundam Got it.
@xyzzy move west
@lucifargundam You enter a gothic, light green room. There is a CLAY POT near the window. You see a PHASER here, in the window. There is a FIGHTER here, staring.
Exits: SOUTH SOUTHEAST
@xyzzy
Take phaser
@lucifargundam Got it.
@xyzzy
Shoot clay pot
@lucifargundam You don't know how to do that.
@xyzzy
Shoot fighter
@lucifargundam You prepare to attack them, but you suddenly stop in your tracks as you begin to question the fundamental purpose of an unprovoked attack on an innocent NPC in a second-rate text adventure game. The existential ramifications trouble you.
@xyzzy approach fighter.
@xyzzy
Talk fighter
@lucifargundam They reply: "The machine at the coin factory just деятельности сделали из неё хорошего оратора."
@xyzzy
Go south
@lucifargundam You enter a clean, dark red hall. There is a FOOTSTOOL near the window. You see a BURRITO here, in the window. There is a TOMMY WISEAU here, listening to a podcast.
Exits: NORTH
@xyzzy
Grab burrito
@lucifargundam You have been eaten by a grue.
@xyzzy
Wake up
@lucifargundam You enter a chilly, brown room. There is an OTTOMAN by the wall. You see a CLIPBOARD here, on the floor. There is a SOLDIER here, moping.
Exits: NORTHWEST NORTH
@lucifargundam They look oddly flat.