This is a big deal:
The W3C, founded in 1994 by web inventor Tim Berners-Lee, has quit X and declared the fediverse to be their primary social media channel. Follow them at: @w3c
The future of the open web is .. the open web.
We bought this bird sculpture from PNW artist Gunter Reimnitz. I added the wintry accents. #birds #sculpture #snow #kirigami
@funnymonkey If you want to support unions but have trouble keeping track of the strikes, Picket Line Notifier is a browser plugin that can help.
@futurebird There's a fine line between insects and integrated circuits.
@lucifargundam I remember hearing a story about this, but I don't have any inside dirt.
It's a matter of time before someone actually does this (or uses an aerial drone).
@dev "One of my most productive days was throwing away 1,000 lines of code." -Ken Thompson
Imagine how productive you'd be if you deleted ALL of your code!
The resolution: Unity physics are unreliable on FixedUpdate 0. Now I just don't activate the colliders until the second frame and that seems to fix the problem.
@wrstscrnnm6 I'm using the third party TopDown Engine to do that, so I don't know exactly how it works. Conversing with the creators on their Discord now...
Weird #unity bug:
I have a trigger zone that causes damage to the player when they touch it. Everything works perfectly, except that I get one frame of damaging collision when I load a particular level. This only happens when I load this level from a previous level, not when I run it directly.
Here's what's really weird: when I look at the stack trace, the zone has transform pos: (-0.100000001, 0, -0.5) rot: eulerAngles: (-0, 0, 0) scale: (10, 1, 10), while the colliding player has transform pos: (20, 0.560276091, -20) rot: eulerAngles: (-0, 0, 0) scale: (1, 1, 1). How are these two colliding?
Today's music:
Shepherds Reign - Nafanua
#mastomusic #metal #music #np #NowPlaying #NuMetal #GrooveMetal #Polynesian #samoa
CS professor, game designer, and fire dancer ordinaire.