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This is a big deal:

The W3C, founded in 1994 by web inventor Tim Berners-Lee, has quit X and declared the fediverse to be their primary social media channel. Follow them at: @w3c

The future of the open web is .. the open web.

I'm developing in Unity on Ubuntu. I need to make a video screencast of my game in play (including my voiceover). What's the easiest way to do this?

@funnymonkey If you want to support unions but have trouble keeping track of the strikes, Picket Line Notifier is a browser plugin that can help.

github.com/jamespizzurro/picke

You remember that time I boosted your post? Well, now I need a favor.
*Lays out blueprints to a bank vault*

If you want to know how the #COP28 UN Climate Change Conference is going, this post says it all...

@lucifargundam I remember hearing a story about this, but I don't have any inside dirt.

It's a matter of time before someone actually does this (or uses an aerial drone).

@dev "One of my most productive days was throwing away 1,000 lines of code." -Ken Thompson

Imagine how productive you'd be if you deleted ALL of your code!

TIL Discord supports markdown, so you can do:

```python
print('snek')
```

Google Docs also supports this; a box pops up if you type ``` on a line by itself.

The resolution: Unity physics are unreliable on FixedUpdate 0. Now I just don't activate the colliders until the second frame and that seems to fix the problem.

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@wrstscrnnm6 I'm using the third party TopDown Engine to do that, so I don't know exactly how it works. Conversing with the creators on their Discord now...

Weird bug:

I have a trigger zone that causes damage to the player when they touch it. Everything works perfectly, except that I get one frame of damaging collision when I load a particular level. This only happens when I load this level from a previous level, not when I run it directly.

Here's what's really weird: when I look at the stack trace, the zone has transform pos: (-0.100000001, 0, -0.5) rot: eulerAngles: (-0, 0, 0) scale: (10, 1, 10), while the colliding player has transform pos: (20, 0.560276091, -20) rot: eulerAngles: (-0, 0, 0) scale: (1, 1, 1). How are these two colliding?

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