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@argv_minus_one Lol, that's adorable. No, it's just a matter of time before some new upstart fills the market niche that Unity just abandoned with gusto. They'll be good for 5-10 years before their IPO too.

@argv_minus_one It means a lot when you couldn't have even been in business to begin with without it.

@LouisIngenthron I definitely agree. Unity is still overall an excellent product that reduces a lot of friction in the game development process for a lot of people. That’s why it’s so devastating to see them go the direction they have.

@0x0961h Right, it's going to happen anyway, so the idea is to make sure it applies directly to the folks with the expensive lawyers first.

There's a lot of validity to the whole "don't tie yourself to proprietary , use instead" reaction to the enshittification, but....

It's worth pointing out that Unity is (or at least, was) simply better than any of the FOSS alternative available, especially when you consider the added value of its asset store.

"Switch to " sounds easy, but it's entirely possible that many great *simply would not have been made* if it weren't for Unity's feature-set enabling their creation.

There are legitimate reasons that FOSS doesn't always reign supreme, even if proprietary software has its own disadvantages.

Soooo... just a thought, but what if the entire community came together to build and run a tool to rapidly install games built by big studios over and over? This would cause them to receive a huge bill from , and they'd actually have the resources to unleash an army of lawyers...

Also, what happens when a major update is published? How can I trust that 's poorly-thought-out tracking system will be able to distinguish between a fresh install and an update? Is updating my game going to cost me thousands of dollars now?

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@gpowerf @Rana Or worse, trolls don't have to bother DDOSing any more, they can just DROS (Dedicated reinstallation of software) an indie game company into bankruptcy.

I won't be surprised when there's a malware tool for sale next week to spin up hundreds of VMs automatically to install games and rake up charges.

Wait a minute. How is going to tie these installs back to a billable account?

If I have a client who hires me to make them a game, and I deliver a built EXE, is going to charge *me* every time my client sells their product in perpetuity, even though my contract with them has ended?

@Rana @gpowerf They already said they're putting trackers into their runtime so they collect the numbers they'll use to bill us and that we should just "trust them" that the numbers are right.

They've also explicitly stated that multiple installs from a single sale will count twice.

So, given all that, it seems very unlikely that they'd have some kind of magic way for their tracking software to determine whether a game was legitimate or not.

@gigantos @slightlyoff Except, as we've been slowly finding out, the parts of blockchain that actually worked were... pretty centralized after all.

@danjac @slightlyoff ...but that's the point. Unfettered capitalism leads to consolidation which leads to a lack of competition. The inevitable endgame of unregulated capitalism is, ironically, a non-capitalist oligarchy.

If, like me, you're pissed off at and want to look at options that don't force you to learn a new language, check out these game engines that run on .NET/C#:

dotnet.microsoft.com/en-us/app

@Rana @gpowerf ...unless pirated installs also count (which seems likely) in which case piracy will be even *more* devastating to indies than it was before.

More and more, I'm convinced that the stock market is the root of evil in our society.

99% of businesses that go public immediately begin the enshittification process.

Meanwhile, the rich use them as a piggy bank to extract more wealth out of the economy without actually contributing anything.

The stock market doesn't seem to ever make life better for those who produce real value for our economy... it only enriches the leeches.

What would our world look like if we didn't allow stock trading and we actually enforced anti-trust laws?

New FREE game assets soon! (patreon tomorrow, itch at the end of the month)

I haven't been too active here in the #gamedev scene, I'd greatly appreciate anyone who'd like to share this with their gamedev friends and/or communites :)

I like to keep stuff as free as possible, so I heavily rely on reaching the indiedev community <3

#gameassets #godot #unity

@peterdrake @akien @Emi Godot is a pretty solid engine, but like Remi said, it's not a drop-in replacement. There is no compatibility between it and Unity. And while they work on similar premises, expect a learning curve while switching to Godot. It took me a couple weeks to really grok the new flow of the engine. And there are still things I really don't like about it (like the inability to drag and drop references to other node behaviours).

As for your questions 2 & 3... well, the Asset Store, especially with all the subsystems and examples, is Unity's greatest strength, and is noticeably absent in Godot. That's the flip-side of FOSS... people aren't motivated by money to release such packages.

@iconiel The problem is that they don't get that. Unity has been laying people off while raising the prices and paying their executives and shareholders bigger bonuses.

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