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@ryo Games aren't made overnight.

What should an indie developer that's spent three years working an a Unity game do? Just abandon it and go broke?

@ryo Many of these devs made the decision to use Unity long before Unity made its announcement, and now they're locked in. They've poured their life savings into creating something new, and you want to punish them for a decision by a third party that they likely oppose too?

@lednabwm That sounds like a description of center-left, not radical left. Where's the "defund the police" and UBI?

@midnightspire I have very bad news for them then... While there's no way to know for sure because they haven't released the details, it's very likely going to be running on the Unity Analytics platform, which has been baked in and reporting back for years already.

The United States Patent and Trademark Office failed to renew their SSL certificate 🤦‍♂️

@coryleach Agreed. I've tried prototyping a few games in it and... it's just not quite there yet. But each iteration of the engine gets significantly better, so I'm optimistic enough about its potential to donate to their development fund.

Hopefully in a few more years, it'll be a real contender.

I'm seeing a lot of on mastodon claim that they will stop buying games that are because of 's recent pricing announcement.

To those folks, I'd like to say: Please don't . We game developers appreciate the sentiment. We appreciate the solidarity. But there is currently no way for consumers to vote with their wallets against without hurting game developers more.

So, please. Keep buying . Keep installing them. Keep playing them.

Give us the sales revenue we need to retrain our people to use new engines for our next release.

@hannu_ikonen Why "bye"?

I'm an indie game developer who has used Unity for over 10 years, released commercial games built on it, and am now formally abandoning it due to their latest announcement, and I still wouldn't recommend getting rid of your favorite Unity games.

Keep the games. Play them. Have fun. This is one of those situations where boycotts will hurt the indie game devs more than they would hurt Unity. Let us deal with Unity. You keep buying games and having fun.

@coryleach And to make matters worse, Godot 3 has... limitations with mobile. It's a couple years behind on supported features.

@john

A) If you're worried about police escalation, open-carrying makes that problem *worse* not better. What are you going to do, shoot at the police?
B) Then bring symbolic arms instead of real ones.

As far as I'm concerned, open-carrying is, in and of itself, an attempt to terrorize tho public (and that goes for armed police too).

And fwiw, I'm a CCL holder.

Maybe it's just me, but I think open-carrying while "protesting" automatically upgrades you to terrorist.
Legitimate free speech doesn't need to be backed with a threat of violence.

Steve Herman  
Armed protester today spotted near President Biden’s residence in #Delaware, according to pool reporter Nikki Schwab.

@ZachWeinersmith Can you believe that over there they eat vegetables *without* deep frying them first? Insanity.

Fascinating thread.

Mario Zechner  
I scrambled to integrate his data into my platform. I added analytics tools. And then I ran my first few analyses. And my jaw dropped. "Well, that'...

Starfield review, with non-story spoilers 

So, I've had a chance to put some real time into Starfield and... it's just not a good game.

I think the problem is that Bethesda has its head stuck too far up its own ass. This is the epitome of a Bethesda game, but unfortunately, that's not a good thing. They've doubled-down on Fallout 4, one of their weakest entries, to make this.

The biggest problem the game has is that the vast majority of the content is fetch quests gated by half a dozen loading screens. You get a mission from one dead-eyed NPC and then you fast travel to your ship (loading screen), take off from the planet (loading screen), travel to a new system (loading screen), land on the new planet (loading screen), spend 5 minutes tediously walking to the destination, then deliver your quest to another dead-eyed NPC.

Along the way, you'll scan the same dozen or so resources on incredibly same-looking, desolate and empty, planets. When you do finally find a point of interest by exploring a planet, good luck: There's a good chance that it's one of the many copy-pasted environment elements that get old quickly. I learned to ignore "Cave" markers very early on.

There are also systems to build custom outposts and ships, but it just begs the question... why? The outposts pretty much are just there to mine and manufacture pieces to make more outposts. The ship designer itself is an uninteresting module-based pain in the ass. And what do I need a custom ship for if I can only fly them in limited little environments in orbit?

That brings my to my next point. Spaceflight. As mentioned above, it's pretty much just reduced to loading screens. The only time you get full control of the ship is during space combat sessions. In these sessions, you adjust your power for max weapons/shields, point your ship at the enemy, and then hold the mouse button down. If they deal enough damage to you, you press the repair button. That's it. That's the entirety of actively-controlled spaceflight in Starfield.

Also, this is a space game where you don't have to worry about fuel. Fuel automatically appears out of nowhere and refills your tanks every time you land, which is a truly baffling game development decision.

Finally, I just want to note that the hacking minigame in Starfield is *awful*. And worse, the rewards for hacking are usually garbage, and the lock levels seem to be random. If you see a "master lock", don't expect there to be anything good behind it. I've actively stopped looting locked containers, even though I have the security skill maxed out, because they're more trouble than they're worth.

Also, just to mention the story, without spoiling, I will say that there are elements of the story that are actually pretty interesting. Unfortunately, they're delivered by dead-eyed automatons staring straight at you with no cinematic framing and generally awful voice acting. I feel less like I'm living the story and more like it's being recited to me by a bored schoolteacher.

Now, I do want to note one positive about the game: Especially for a Bethesda game, this game is shockingly stable. In 40 hours, I didn't have one crash or serious bug.

But ultimately, my review boils down to this:
Too much missed potential.

Suddenly European countries are importing lots of oil from 'India'.

It's actually Russian oil avoiding sanctions.

Here we see Norway, UK, Latvia and Poland. V. similar graphs for Estonia, Germany and Sweden.

Credit: Professor Jeremy Morris of Aarhus university, postsocialism.org/

In the #CryptoCurrency world, it's hard to tell a scam from a non-scam.

The operational dynamics are identical.

The only difference is how quickly you realize your money is gone.

#bitcoin #metamask #eth #btc #blockchain #fintech #investing #ponzi #fraud #cryptoReality

Maybe we should make sure individual humans have fewer dollars than the number of years since the big bang.

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